


If they didn’t and you are proficient with Adobe Photoshop or other graphic editing programs you can find the size and location your self. The author should provide the above code or at the very least the CX and CY values. tga file that should be included in the zipfile. Notice the item=” mycustompointer.tga” is jus the name of the. At the end of the list add you can add your own like the one shown below : When looking through the animations file you will see many of these tags defining many different graphics. You will need to define the new graphic file in the EQUI_Animations.xml and that can be done by using the tag. The author of these custom pointers should include directions. The following changes are only examples to give you more insight into what is happening. If you don’t already have a custom EQUI_Animations.xml file you’ll want to copy that file from your default folder into your custom interface folder. Since every courser has different sizes the author should include this information. tga graphic file and the other should be a readme.txt that gives instructions on what to change in the EQUI_Animations.xml. When you download a custom mouse pointer for Everquest there should be two files included with in the pointer zipfile. Knowing how to use a graphics editing program with. You will need enough skill to be able to open a XML file in a text editor and change some things. Installing a custom mouse pointer for your interface isn’t too difficult of a task but requires some basic knowledge. Click on the images to see the larger image Here are two pictures one showing the wrong way, and one showing the correct One of the most common reason that UI's wont load is that there is a The should be saved in a single level folder. Where should my files be saved? (Having trouble) any changes made to this folder are over written at Start-Up of the game. *The default folder CAN NOT be altered in anyway. The box Use INI selected will keep the UI from resetting all the boxes back to default posistion. The screen will look like your zoning for a moment, then load your new mod. This will bring up a small selector window. Unzip all of the files from your download into the folder "BARD"Ħ.

Create another folder beside Default, for our example we will call it "BARD" (You can not have spaces in the name)Ĥ.

Find the folder in your EverQuest directiory UIFILES inside there will be a folder Default*ģ. With the recent changes made by SoE, it is now very easy.Ģ.
